Check the box beside Enable the Steam Overlay while in-game. It’s at the bottom of the menu. It’s at the top of Steam in Windows, and in the menu bar in macOS.
Address For Steam Update To ItIt converts up to DirectX 12 calls to Metal API calls with their latest versions of Parallels Desktop for (Intel) Mac. A DX -> Metal I mean, the team behind Parallels Desktop figured it out. That is an easy update to it as nobody reads that anyways lol.The main issue with Proton support for MacOS is that someone has to make. The Steam Overlay is now ready to use.MAC address would be better, but those could be spoofed too (though not as easily), and not sure what local info Steam gathers in their EULA and if MAC is some of that or not.Id also like to not again, my link is connected to a cable box so that could be the issue.Native ARM support is not happening as per that's reasonable. Im just not sure why it connects over wireless, but not Ethernet. I checked the steam link, and when im selecting a network it shows an ip address, a wireless MAC address, and an ethernet MAC address. Your device therefore is likely to have two MAC addresses. The address is assigned by the manufacturer, for Ethernet and Wi-Fi cards.So without direct involvement of Apple, or a concentrated effort by Mac users to prove the user base for running Windows games on Mac, it is unlikely that Proton & Steam Play for Mac in general, let alone ARM Macs would ever be seen as viable.* In some reviews, it has been found that certain tools which deal with rendering video run slower through Rosetta than when ran as native ARM binaries. SteamVR for Mac died in under 2 years, despite more graphically capable ARM based macs being on the horizon, and eGPUs coming down in cost. If Steam wanted long term support for Proton on ARM, they would have to develop their own x86 emulation/re-compilation layer.At best, if it were like Windows on ARM, where the majority of libraries are native, and only specific incompatible components are emulated, or even like Rosetta 2, where the application binaries are effectively re-compiled on first launch, it would still likely pale in comparison to Rosetta 2's performance, and performance would likely take a hit (as it would both have to retranslate very large programs and their libraries, and translate on-the-fly DirectX/Vulkan calls to Metal, without system support to give it an edge.)It would also appear that Steam themselves are not exactly warm to macOS. Archos 101 firmware downloadThey probably don't want to be maintaining the 32-bit library support themselves in proton.They worked with Valve on this for 2 years before release. While codeweavers works on proton, valve is responsible for it. Likewise, Apple touts that gaming performance on the Apple M1 hardware is 3x faster than their Intel counterparts, however, again it is unknown if this is with ARM binaries, or if this comparison is of Rosetta 2 to Intel doesn't mean it will go into proton. ![]() That's not by accident, it was probably more work than it was worth to manageThat's because they didn't have enough things working at the time. KISS.Remember, they had Mac support during beta and removed it. Install an application, put in the name, bam you're done. Which I don't think they want to do.CrossOver is also supposed to be a one-click tool (or, at the very least, close to one). They also didn't work with Valve for SteamVR support for nothing (though it ended in nothing). For most purposes, if a developer is going to have to port their DirectX code to another language, they should optimally use the language best suited to the target platform, which in this case is Metal.Lack of Vulkan support is likely similar to the removal of 32-bit to encourage developers to use the technologies best suited for the platform, rather than porting them to the lowest common denominator, even if the hardware requirements of the software exceeds anything that still runs with those specifications and to pave the way for ARM devices.Vulkan support in context of Proton is purely for intermediate purposes as a DirectX to Vulkan to Metal pathway.In general, Apple does support gaming they added XBOX 1/S & PlayStation controller support to iOS & tvOS, as well as their shared frameworks for macOS, Apple Arcade has a lot of indie titles (including temporary exclusivity on some), etc. And managing a separate machine.NGL, whilst it is tempting, this isn't a "solution".Fact of the matter is, Macs are more than capable of gaming, but "perception" around them for years, along with the existence of bootcamp, has caused the market for "gaming on Mac" to be near non-existent for a considerable time now.For instance, Apple worked with Valve to bring SteamVR to macOS, and it was unceremoniously discontinued about a year before M1/Apple Silicon, possibly due to lack of developer support (and not even Valve supported it with Alyx).Whilst Rosetta 2 isn't a "long term" solution, CodeWeavers already plans to have functioning ARM support by the time Apple discontinues it, as mentioned in their Apple Silicon Roadmap: — They already have a version working on ARM just the performance at this time is not up to spec.With CodeWeavers already supporting everything Proton would need in the short term, and estimating to have full ARM compatibility without Rosetta within about 2 years time (or less!), it is confusing, when the software is Open Source, to say none the least, why some form of this is not available for Proton, barring Valve purposefully pushing users to Steam Deck & Windows Machines.Gaming on Mac is going to be less viable than Linux without Valve's support, and at this rate, it feels like Valve almost wants Steam on Mac as a whole to die.Valve's own Mac games are 32-bit, and won't run on newer Macs even (despite 64-bit macOS being the norm when some of them were published).Apple provided 64-bit Macs at least as early as 2012, but developers consistently made their applications 32-bit only, even well after games would no longer support the specifications of 32-bit Mac hardware.The removal of 64-bit was both to push developers to build for current hardware, and to begin paving the pathway to Apple Silicon (ARM) Macs.The lack of built in Vulkan support may effect some games, but a majority of the Steam store library uses either OpenGL or DirectX.
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